I actually agree that, like the faces in the current city screen, the classes I mentioned SHOULD change through time. But I think it's mostly about names-like nobility/aristocracy vs the wealthy elite in later eras.
Anyway, the main point of my proposal is that your government choice determines the OVERALL influence of each faction in your society (so democracy gives your people more influence than feudal), as well as determining whose influence rises and whose falls (like nobility getting greater influence under monarchy and Feudalism).
You can adjust these influences yourself, however, either directly through the slide bar, or indirectly via the buildings your construct and the like. Each government, though, will have a max and minimum influence which each faction is capable of having-no matter HOW much you try to change it!
Hope this clarifies things.
Yours,
The_Aussie_Lurker.
Anyway, the main point of my proposal is that your government choice determines the OVERALL influence of each faction in your society (so democracy gives your people more influence than feudal), as well as determining whose influence rises and whose falls (like nobility getting greater influence under monarchy and Feudalism).
You can adjust these influences yourself, however, either directly through the slide bar, or indirectly via the buildings your construct and the like. Each government, though, will have a max and minimum influence which each faction is capable of having-no matter HOW much you try to change it!
Hope this clarifies things.
Yours,
The_Aussie_Lurker.


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